traditional fantasy roleplaying meets storygaming
Hippogryph is the collision of classic fantasy roleplaying tropes and modern character-driven games. Like the legendary creature, this system is more than the sum of its parts. Blending established legacy fundamentals with flexible, do-it-yourself game ideals is why Hippogryph is where story gaming meets traditional roleplaying.
Hippogryph (Director's Cut)
A revised and updated edition of the core rule is currently in development. A melding of traditional tabletop roleplaying structure with story gaming's DIY sensibilities. DriveThruRPG | Amazon
Hippogryph Gamemaster Guide
Hippogryph: Forager's Guild
The first official setting for Hippogryph. Classic high fantasy adventure and interdimensional shenanigans. Currently in development.
Hippogryph: Sweetgrass Garden
In this setting, you play children exploring a huge, mysterious house and grounds around it. A word of warning: there may be fey creatures about. Inspired by A Secret Garden, The Spiderwick Chronicles, John Crowley's Little, Big, and other books about curious children and magical places. Currently in development.
A swashbuckling sword-and-planet setting a la John Carter of Mars, Moebius's The Airtight Garage, the Taarna sequence of Heavy Metal, and a lot of 1970s album covers. Currently in development.
Inspired by 1960s "supernatural sitcoms" like Bewitched, My Favorite Martian, and I Dream of Jeannie. You play the wacky neighbors who are tired of being gaslit and called crazy, taking back your power and proving to the world that there is, in fact, something strange going on at that house. Currently in development.
An original setting inspired by surreal children's literature. Think Alice in Wonderland mixed with Shel Silverstein and 1985's Return to Oz. Currently in development.
characters | worlds | adventures | systems
Lightspress Media is a tabletop roleplaying company with a lo-fi approach. Utility of content takes precedence over ostentatious production value. Graphic elements should enhance the message and not act as page filler and eye candy. Physical books need to be compact, portable, and sturdy. This minimalist aesthetic results in powerful toolkits that are both useful and affordable. After all, tabletop roleplaying isn’t the book. It is the creativity and collaboration that takes place around the tabletop. Our mission is to give you as much as you need, then get out of your way.